President blizzard summarized ten game experiences
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Source: www.17173.com
Michael morhaime, founder and president of blizzard, delivered a speech at GDC Austin to talk about ten pieces of experience he has learned from World of Warcraft and other blizzard games.
1. game
Source: www.17173.com
Michael morhaime, founder and president of blizzard, delivered a speech at GDC Austin to talk about ten pieces of experience he has learned from World of Warcraft and other blizzard games.
1. game first.
If you know blizzard, you know that they are doing their best to balance the
As mentioned in the previous article, hacks development in d2x can be divided into three stages: the Development maturity of the first 1.10, the transition period of 1.10, and the recession period of 1.11.Until 1.09d (the last version before 1.10), there was almost no cheating mechanism in d2x, which was the happiest period for hackers. Not because it does not have specific detection code, but it is hardly because it has some mechanisms that can be used for cheating detection.One is its automati
This is a complete patch, including the game body and the hand-made part, which can be played after being decompressed.
PS; due to poor graph repairProgramInterface mess. So don't ask me why the interface is so bad and there are problems in the bug report. I don't know the official version, but I don't even know about it. I don't want to be dragged or paralyzed because I have been repaired.
[Loli time_simplified Chinese Simplified Chinese testing
Our class according to the layout of the school, stopped a classmate on the Internet playing computer games time of action statistics, the statistical consequences are as follows:
There are 3 people who don't play computer games, 7.5% of the total number of the class, they do not play computer games because they do not touch the premise of computer games, so the computer game is not very interesting; the c
This article describes how to create a real-time multiplayer game framework using Node. js. For more information, see Node. js. Some time ago, the group owner participated in the geek pine activity. during this activity, we intended to make a game that allows the "low-headed family" to communicate more, the core functi
This article describes how to create a real-time multiplayer game framework using Node. js. For more information, see Node. js. Some time ago, the group owner participated in the geek pine activity. During this activity, we intended to make a game that allows the "low-headed family" to communicate more, the core functi
We can use it to do all kinds of things today in Node.js. Some time ago, the owner participated in the extreme relaxation activities, in this event we are intended to make a "bow family" can more exchanges of games, the core function is Lan party concept of real-time multiplayer interaction. The Geek Pine game was only 36 hours short, requiring everything to be q
In this example, the greenjvm direct compression after the streamlined green version of the game: http://download.csdn.net/source/612943
This example describes the actual steps for streamlining a Java application and selects the small Java instant strategy game apodefence as a use case.
The author information can be found:
If you are interested, you can download it as a reference.Apodefence is a 2D real-
Summary:This article specifically describes the process of developing spaceroom (our real-time multiplayer game framework), including a series of explorations and attempts, as well as some limitations on the node.js, WebKit platform itself, and the solution proposal.
"Editor's note" Node.js also created a large number of new applications, the birth of new tools. For example, based on the Node.js development
Unlike MMORPG,Real-time action-type online gamesThe response requirements for operations are extremely high (Producers of action-type online games want to experience stand-alone games and provide online game services.The synchronization algorithm of network commands between multiple clients depends on the two features in principle:*Sacrifice local Timeliness: Mutual waiting to ensure that the instruction se
About game time display in cocos2dx-lua versions, cocos2dxluaThe time display problem is the time difference problem (the following code snippet is written in lua script ).Generally, the time in the game is based on the
Preface:
I have always wanted to write a series about this project. Currently, this game is under dismounting (poor operation, although I still like this game ).
It has been more than a year since development. I have not forgotten it yet, so I will sort it out and share it here.
How much can be written? Don't blame me for throwing away...
The first server architecture diagram:
Considering the consideratio
Original posts: http://www.cnblogs.com/lvpengms/archive/2010/02/08/1666095.htmlIdle at night do not have nothing to do, in view of the previous period of time to see the life of the game in mathematical modeling, so with C + + implementation, the effect is good.This program is written in vs2005 C + +, interested in the program and the source of the friend can send me e-mail. Update: Program source code can
, completely ignoring the settings in the code.Transfer from Http://blog.csdn.net/huutu3. Set vertical synchronization to 2You can see that the frame rate beats around 30 frames.Transfer from Http://blog.csdn.net/huutuShow the frame rate code in the game:Using Unityengine;using system.collections;using DG. Tweening;public class Newbehaviourscript:monobehaviour {private float m_lastupdateshowtime=0f;//the last time the frame rate was updated; Float m_u
1.6 custom game cycle time
You want to change the default interval between calling the update and draw methods. Solution
The update method is updated 60 times per second by default, while the draw method has no limit, but the maximum screen update rate is. You can change the default behavior by changing the static attributes of the game class targetelapsedtime
Click here to see the big picture
"Savage 2: Soul questioner" is a sci-fi game, a real-time FPS, RPG Game, a sequel to S2 games's game "Savage: Battle of neworth. In this game, competition between humans and beasts requires both strategy, sensitivity, and alertness. Secki
strength of the line? Our Village:This village-style line to draw the thickness of the line of strength, is the design of UV map to add. Want to appear coarse line, on the Texutre line performance with the Texel, the corresponding polygon surface allocation of a larger, in the UV map up and down the work can be. This one.the village line, and the production process, the pre-feel will also be in the anime strokes outside the game graphics widely used
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